11/28/2023 0 Comments Epic games store cloud savesClick on Next to move to the actual file details.The flyout will also provide an option of saving the key as a. It’s important to know that this key is not stored by Epic and will be required to encrypt/decrypt the files, so make sure you remember it. We’ll use this same key in our code, so encryption and decryption can be done through the SDK. This key is a 256-bit hex string that you define as 64 characters containing numbers 0-9 and letters A-F. In the flyout, you’ll see a screen to enter an encryption key. Click on the Add New File button to add a new file.Title Storage settings in the Developer Portal Click on the three dots next to the client policy you’re using and click on Details.Navigate to your product > Product Settings in the left menu and click on the Clients tab in the product settings screen.10GB total file size across all files in a deploymentīefore we can call the Title Storage Interface APIs in our sample app, we first have to adjust our Client Policy to allow access to this service:.At the time of writing, these are the limitations, but please refer to the documentation for the most up-to-date information: Some services have additional usage limitations and Title Storage is one of those services. In general, Epic Online Services has certain Service Usage Limitations to ensure we provide a stable and reliable ecosystem for all users. The next article will focus on Player Data Storage. This can be used to implement cloud saves (even across multiple platforms), for example. Player Data Storage is-as the name suggests-specific to each player and can be both saved and retrieved via APIs from any device where the player is logged in. This is useful when you have configuration data that you’d like to get to players without having to update the game, for example. Title Storage data is saved via the Developer Portal, but can be retrieved via EOS SDK APIs. Title Storage can be used to centrally store data in the cloud that can be accessed by any player. The encryption and decryption is done using an encryption key specified by you, so the files are never readable in the cloud. EncryptionKey and CacheDirectory additions to SDK initializationĮpic Online Services offers two types of encrypted cloud storage for data: Title Storage and Player Data Storage.Setting up files in the Developer Portal. With a bunch of major releases still to come in 2019, a more fully-featured Epic Game Store could very well become more attractive to publishers than other alternatives.With our Game Services authentication set up in the previous article, we’re ready to start using Title Storage to securely retrieve game-specific data from the cloud. These Epic Game Store improvements have the opportunity to ensure that Steam is left in the dust, especially with everything that could possibly go wrong with review bombing and store curation looking increasingly like a feature and not a bug with Valve. Every time something new finds a home on the Epic Game store is a fresh chance for these comparisons, and with the store proving that it can net big titles and sustain sales even in its relatively skeletal form, what problems could that pose for competitors once all the bells and whistles are polished up? Ever since the launch of the Epic Game store back in December last year, there have been constant comparisons between the Unreal Engine maker's product and the services already established by market giants like Valve and EA.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |